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Old May 01, 2007, 04:06 AM // 04:06   #1
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Default Ranger and Ritualist Spirit ranges

I searched and came up with nothing, so either its not there or my search skills suck Anyway if its a redundant thread I am sorry please close. and here goes


I would like to see either coming from the spirit (like wells) or maybe on the compass, a ring that shows the range of spirits power. Sometimes when using winter, conflageration etc I and a guess others over extend and lose the bonuses. In certain areas this bonus is needed to do any major damage to the enemy. Also with rit spirits it would be nice to know where their range is as well so you can stay in their heal zone.

thank you

~the rat~
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Old May 01, 2007, 05:49 AM // 05:49   #2
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Nice idea, if it was to be on the radar/compass it would need to be a different colour to the agro bubble and optional to turn it off as a cluttered radar would probably annoy a few people.

It would look pretty neat having spirts with massive rings around them too.
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Old May 01, 2007, 08:08 AM // 08:08   #3
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Quote:
Originally Posted by Winston
Nice idea, if it was to be on the radar/compass it would need to be a different colour to the agro bubble and optional to turn it off as a cluttered radar would probably annoy a few people.

It would look pretty neat having spirts with massive rings around them too.
Or it could just be similar to the Wards used by Elementalists. Not really a circle that has color... More like a circle outlined with dots and lines to show its boundaries.

Either way, /Signed
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Old May 01, 2007, 09:13 AM // 09:13   #4
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or it would be an easier way to impliment this by having a little box come up on your monitoring bar saying that youre under the effects of a spirit, lets say "Natures Renewal" or "Favorable Winds"......


oh wait we have this.....
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Old May 01, 2007, 10:36 AM // 10:36   #5
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I think a system similar to wards would work best. You place a spirit down and you get a circle around the area which it effects.

It would be alot easier to see and keep inside, then having to look at the map.

I always wonder exactly who is feeling the effects of a Rit or Ranger spirit when their cast. With this, you could know.

I dontlike the idea of using the map to show the area. Imagine you spammed about 5 spirits a small area. Imagine all the circles on the map, getting confusing.

Using Ward circles is better.

/signed for that
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Old May 01, 2007, 10:47 AM // 10:47   #6
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Quote:
Originally Posted by MistressYichi
or it would be an easier way to impliment this by having a little box come up on your monitoring bar saying that youre under the effects of a spirit, lets say "Natures Renewal" or "Favorable Winds"......


oh wait we have this.....
Yes we do, amazing!! But whats easier?

Edging back and forth from a spirit and estimating that your close enough to feel its effects, having to constantly look at the top of the screen to see whether the little square apears or disapears.

Or having a huge, circle on the ground, around the spirit and simple knowing to stand inside it to feel the effects?

If its the heat of battle, and your already having to concentrate on keeping enchantments up and watching them run down, you dont need to be watching the buffs from spirits too.

Plus what about negative effects from spirits?

You can run head first into the AOE of an enemy spirit and not even realise, until its too late. With a circle you can try to avoid them.

It adds strategy to the battle, because you can then spread your spirits out better. You know where the AOE ends and another starts.

And the opposing side can know which areas to avoid better.
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Old May 01, 2007, 10:52 AM // 10:52   #7
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Actually, spirits do same a small 'aura' of effect, althought it do not fill the entire area the spirit affect, you can go to Boreas Seabed and look at the spirits Aurora summon there.
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Old May 01, 2007, 11:35 AM // 11:35   #8
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Quote:
Originally Posted by freekedoutfish
Yes we do, amazing!! But whats easier?

Edging back and forth from a spirit and estimating that your close enough to feel its effects, having to constantly look at the top of the screen to see whether the little square apears or disapears.

Or having a huge, circle on the ground, around the spirit and simple knowing to stand inside it to feel the effects?

If its the heat of battle, and your already having to concentrate on keeping enchantments up and watching them run down, you dont need to be watching the buffs from spirits too.

Plus what about negative effects from spirits?

You can run head first into the AOE of an enemy spirit and not even realise, until its too late. With a circle you can try to avoid them.

It adds strategy to the battle, because you can then spread your spirits out better. You know where the AOE ends and another starts.

And the opposing side can know which areas to avoid better.
OK, how hard is it to be moving forward and see "oh shit, im under the effects of XXXXXX" and back up a few steps or click behind u..... same with fighting. How hard is it to move forward and see "oh shit, im not in range of xxxxxxxx" and move back a few steps or click behind u.... You can also alter and move things in your display to make it easier to see....

Honestly, how mindless do these games need to be before someone goes "Wow i think i can figure this out!"
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Old May 01, 2007, 01:32 PM // 13:32   #9
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Quote:
Originally Posted by MistressYichi
OK, how hard is it to be moving forward and see "oh shit, im under the effects of XXXXXX" and back up a few steps or click behind u..... same with fighting. How hard is it to move forward and see "oh shit, im not in range of xxxxxxxx" and move back a few steps or click behind u.... You can also alter and move things in your display to make it easier to see....

Honestly, how mindless do these games need to be before someone goes "Wow i think i can figure this out!"
Stop been an arsehole. You can't just take 1 glance at your radar and decide 'ok thats a safe distance to put my spirit' or spend 20 seconds trying to position yourself on the edge of a spirits radius.
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Old May 01, 2007, 02:32 PM // 14:32   #10
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Simple ring or an extended aura would be just fine. And to keep things fresh, we can use new ring art for them since Necro wells and Ele wards have hem:

Nature Spirit:Leaves and glowy greenness are at edge of range as well as leaves and very small spores float to the edge. These animations vary slightly from spirit to spirit.

Ritualist Spirit:Smoke and dark teal make the edge and mostly thin and very transparent teal smoke floats to the edge. These animations vary slightly from spirit to spirit.

These graphics are meant to be as noticeable and pronounced as the necro wells and ele wards.
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Old May 01, 2007, 03:03 PM // 15:03   #11
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Oo -- Me likey.

/signed
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Old May 01, 2007, 03:28 PM // 15:28   #12
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Quote:
Originally Posted by MistressYichi
OK, how hard is it to be moving forward and see "oh shit, im under the effects of XXXXXX" and back up a few steps or click behind u..... same with fighting. How hard is it to move forward and see "oh shit, im not in range of xxxxxxxx" and move back a few steps or click behind u.... You can also alter and move things in your display to make it easier to see....

Honestly, how mindless do these games need to be before someone goes "Wow i think i can figure this out!"
As I said, if your concentrating on other things, such as targets, enchantments, energy supplies, recharging spells and skills, your health, running away....

...the last thing on your mind is "Wait am I in the spirits AOE range?"!

If your a warrior who can afford to stand there, and take dmg while casually examine his interface then fine.

But anyone who cant take alot of damage and is having to juggle alot of stuff, finds it hard to have to concider spirit effects.

Its like driving. There are soo many signals and signs on the roads now, its impossible to watch them all.

A little bit of help isnt too much to ask.
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Old May 01, 2007, 11:25 PM // 23:25   #13
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Mistress Yichi

While yes we do have the boxes telling us we are under the effects of a spirit/ward/well both wards and wells have circles showing their range. if you wish to set a certain spirit next to an enemy party, you use your agro bubble and then lure. but when the enemy flees or chases your poor monk they sometimes leave the circle and your attacks to protect said monk are not as powerful. Which means that trying to protect your monk just became harder. On the other hand if there is a circle then the monk can run back towards it bringing the foe into more danger and making your attacks better and more powerful. I am not asking for some major change, just a cirlce that helps tell us where helpful or harmful ranges are. You arguement is weak at best and you have yet to prove where the current way is superior to the idea i have. Where as the other posters who support me have argued reasons why it would be useful.

thank you and good day.

~the rat~
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